Set up a timeline animation

Use the Timeline to show and hide objects in relation to a timeline or to an audio file.

Add objects to a timeline

Adjust bars to show and hide objects

In the screen capture below, the timeline is set up to show the object at 0 seconds. The arrow on the right side of the timeline indicates the object is attached to the end of the timeline and will continue to show beyond the 8 second timeline.

Staring and Ending Points on the Timeline

Change the point at which the object shows

Change the point at which the object hides

Make objects hide at the end of the timeline

Make objects remain visible at the end of the timeline

By default, objects added to a timeline are fixed to the end of the timeline. This means that the objects remain visible at the end of the timeline. In the screen capture below, the timeline objects are fixed to the end. The grey triangle is the indicator of that state.

End of Timeline

If you do not see the grey triangle and want to fix the object to end of the time timeline, right-click the triangle and choose Fix to End.

Fix to End

Set timeline duration

Change the scale of the timeline

Make timeline not start automatically

By default, the timeline starts automatically when the page loads.

  1. Click Settings.
    List Settings
  2. Click the check mark next to Auto-Start Timeline.
    Auto-Start Timeline

Create a cue point

You can create cue points along a timeline, which can then be used to fire an action. To create the cue points:

  1. Right-click the timeline and choose Create Cue Point.
    Create Cue Point
  2. The cue point is created. Notice that it is numbered.
    Create Cue Point

Tip You can move cue points by dragging across the timeline.

Delete a cue point

Use a cue point to fire an action

You can use a cue point point to fire an action.

  1. From the Actions Canvas, create or reuse a when block.
  2. Snap the on timeline cue # block into the when block.
    Use a cue point to fire an action
  3. Create or snap a do block into the action to complete the action.

Control pausing and playing using the Player Bar object

If you want the learner to be able to pause or play a timeline you can insert a Player Bar on the page. The Player Bar is automatically associated with the timeline and will control the timeline.

Synchronize showing and hiding objects with audio

  1. Create timeline as desired.
  2. Add audio object to the page and to the timeline.
  3. From the timeline, click the play button to run the audio.
    Player Audio on Timeline
  4. Click the play head at the point where you want an object in the timeline to show. In the screen capture below, the play head was stopped at 1 second.
    Audio on Timeline Paused at 1 second
  5. Drag the desired object to the point on the timeline where you stopped the play head. In the screen capture below, the Check Mark 3 1 object has been dragged to meet the play head at the 1 second mark.
    Objects Start time moved to 1 second
  6. Repeat as desired.